![]() ![]() With a rune pickaxe or inferno adze, there is a chance to mine an ore every 3 ticks. Putting a second ingredient into a potion: 2 per potionĬatching Red chinchompas: 8 per chinchompa (if sufficient box traps are ready to be checked)Įnchant Crossbow Bolt: 1 or 2 per cast (The game allows this spell to be cast every tick, but it is virtually impossible to do so) ![]() However, you are not guaranteed a fish every 5 ticks rather, every 5 ticks there is a chance to catch a fish.Ĭutting wood into unstrung bows: 3 per bow These are often assumed to be seconds, but really they are 30 time periods of 2 ticks each, so the timer runs a little over 36 seconds, not 30 seconds.Ĭhance of catching a fish from any fishing spot: 5 per fishĬhance of catching a fish from any fishing spot with a sacred clay harpoon: 8 per fish In between dungeons, a timer counts down from 30. The Demon Butler is gone for 10 ticks and the Butler is gone for 20 ticks.Ĭooking fish: 4 per food item using the cook-all option.Īttaching orbs to battlestaves: 2 per battlestaffĬutting gems into bolt tips: 4 ticks per gem Thrownaxes: 5 per hit (4 per hit on rapid)įastest lap of Ape Atoll Agility Course: 65įastest lap of Extended Barbarian Agility Course: 61įastest lap of Extended Gnome Agility Course: 61 or 64īuilding and removing a larder or door or table: 5 per item ![]() Switching to the rapid attack style decreases the number of ticks by 1.ĭaemonheim longbows, Sighted longbows, Composite bows, the Crystal bow and the Seercull: 5 per hit ![]() Note: These times are all for the accurate or longranged style. Two-handed swords and Dharok's greataxe: 8 per hit It's not possible for an error to cause it to be something other than a multiple of 600 milliseconds slower."Īny scimitar, dagger, rapier or shortsword: 4 per hit The game 'ticks' at 600 millisecond intervals, so if the script was broken (like it was previously) then it would be a full extra 600 milliseconds slower which would be obvious when clicking and counting. loading new regions).Ī 0.6 second tick time fits all measured times for repeated actions.Īlso, in April 2009, Andrew posted a thread in the Game Feedback forum about whether a Prayer update caused delay in prayer being activated, and he brought up the point that if prayer really was slower, it would have to be a full 0.6 seconds slower because RuneScape runs on units of time of 0.6 seconds.Īndrew: " Also it is not possible for it to be just a tiny bit slower than before either. Purely client sided occurences are independent of the game tick ( i.e. This includes any instant where a message appears in the chat interface, any instant that experience is gained, any instant that a monster spawns, and any other actions a player performs, including animations (hence players being able to perform animations in sync with eachother rather easily). RuneScape runs on units of time of approximately 0.6 seconds which are sometimes called " ticks." All actions are a multiple of this basic tick time. The RuneScape clock is a term that is used to refer to the time-frame used for actions in RuneScape. Well, while finishing my Fletching system I wanted the real ticks that each item takes to be done so searched a little and found this: ![]()
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